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Rather than merely hopping from one mission to the next, the need to think about the consequences of your destructive antics makes a refreshing change. This political balancing act, and the ever-increasing tools of destruction at your disposal, are arguably Mercenaries' big point of difference in the crowded openworld genre - as it was last time out. The more hardware you unlock, the more badass you end up, and the better prepared you'll be for when the game starts cranking up the challenge. In addition, the more contracts you get under your belt, the more hardware you can unlock. If you end up with a hostile relationship with a faction, you'll be forced into paying an expensive bribe to be able to do any more work for them, which is a bit backward, obviously. Maintaining a friendly relationship with other factions is almost essential so that you're able to traverse the map without getting into an unwelcome firefight, and, of course, so can use them as allies during specific contracts. You can tell by his comedy beard.īut in spite of this - as with the 2005 original - the actual gameplay structure is well thought out, with 51 missions split between the five factions forcing you to try and keep onside with everyone. As gung-ho narratives go, it's by no means the worst, but you'll very quickly cease to care about who you're mercilessly slaughtering and why. You sit on the outskirts of all this squabbling, but with your own morally bankrupt agenda: to build a private military enterprise up, do everyone else's dirty work for big sacks of cash, and chase down the sickeningly slick Solano.
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Turns out it's yet another cod drama where everyone's chasing the world's rapidly depleting oil reserves, from grubby corporations to local resistance forces, except this time in Venezuela. Just thinking back on time spent negotiating the stupider bits of Mercenaries 2 is enough to cloud our sunny disposition.Įxactly two years in the future, the game kicks off with a playable vignette where you end up double-crossed by the hateful Ramone Solano, a man curiously obsessed with straightening his tie. It lacks challenge, excitement, personality and any real verve whatsoever. From the initial sorties onwards it's bogged down by the worst kind of brain-dead cannon fodder enemies, lead-you-by-the-hand level design, arbitrary boundaries, and some technical howlers. We'd now go a little further than that: apart from some cool explosive effects and solid controls, Mercenaries 2 is utterly mediocre in almost every sense that matters. But it's not just that, because - as we discovered at the preview stage - the game is irreparably hamstrung on a fundamental level. Just like the original, it desperately struggles to get going, and the first few pre-sandbox missions are the worst possible introduction to what the game has to offer. Bafflingly, three and a half years on, Mercenaries 2 comes up short. After the occasionally inspirational chaos of the chart-topping Mercenaries: Playground of Destruction, the least anyone would reasonably expect is a more polished and entertaining sequel.